Probably Stolen
All Probably Stolen Guides
Stolen Ledger is a working handbook for Probably Stolen: profit routes, opening orders, endings, achievements and tested mod loads.
Start Here
Probably Stolen Wiki and Guides
A working Probably Stolen wiki for patch 1.0.0.6: walkthroughs, profit routes, mod notes and ending conditions checked against the live build.
Probably Stolen Walkthrough: First 10 Days
A phase-by-phase Probably Stolen walkthrough for the first 10 days: appraisal, first stock, rent cover, and the mistakes that end runs early.
Probably Stolen: Best Start and First 7 Days
Which starting scenario is easiest, what to buy in the first week, and the opening order that keeps rent covered in Probably Stolen.
Probably Stolen Best Specialization and Start
All nine Probably Stolen starts compared by credits, rent, gear and risk, with the best pick for a first run, a profit run and Rock Bottom.
Probably Stolen Best Perks Tier List
All the starting perks that matter, ranked for money, crime, water and challenge runs, with exact point costs and the best three-point loadouts.
Profit Routes
Probably Stolen Money Guide: Midgame Cash Flow
A cash-flow model for Probably Stolen: margin per turn, rent cover, the best midgame lanes, and when to reinvest instead of expand.
Probably Stolen Rent and Buyout Strategy
How rent, the mortgage and the buyout work in Probably Stolen, when to pay in full, and how to avoid a repossession on the final day.
Probably Stolen Chemistry Profit Guide
A profit-first Probably Stolen chemistry guide: purity math, acid and base workflow, contaminant control, and which chemicals are worth the risk.
Probably Stolen Water Merchant Route
Water grades, testing, filters and profit math for the Probably Stolen water merchant route, including what changed in 1.0 and what still needs testing.
Probably Stolen Winemaking Profit Guide
How winemaking works in Probably Stolen: fruit, fermentation, aging, bottle value, and the profit math behind a wine shelf.
Probably Stolen Gun Shop and Weapons Route
Licences, permits, weapon mods, inspections and margins for the Probably Stolen gunsmith route, with a practical risk plan.
Probably Stolen Fence and Contraband Route
How to fence stolen goods, hide contraband, handle raids and bribe Security in Probably Stolen without ending the run.
Probably Stolen Hydroponic Farm and Organ Dealer Route
Hydroponic farming, Nutrifruit, fish and organ dealing in Probably Stolen: setup costs, harvest math, and the risks of the biological trade.
Probably Stolen Appraisal Profit Guide
How to price items, read authenticity, use appraisal slips and avoid the expensive mistakes that turn a perfect appraisal into a criminal case.
Probably Stolen Rat Ranching Guide
How the Rat Wrangler start works: cage setup, feeding, breeding, genes, disease control and the math that decides whether rats are profitable.
Systems & Story
Probably Stolen Crime System Walkthrough
Case value, investigation, raids, fines and bribes in Probably Stolen: how the crime system builds a case and how to stop it before 1,500 credits.
Probably Stolen Faction and Reputation Guide
The five Probably Stolen factions, what reputation unlocks, which choices raise or lower it, and the -100 thresholds that end runs.
Probably Stolen Aug and Rogue AI Guide
How to spot augmented customers, use the Aug Scanner, handle the rogue AI meter and avoid the Augmented ending in Probably Stolen.
Probably Stolen All Endings Guide
All 17 Probably Stolen endings, the exact triggers for each, how to reach the two buyout wins and how to avoid the reputation-floor losses.
Completion
Probably Stolen 100% Achievements Guide
All 21 Probably Stolen achievements, the conditions behind them, and a realistic order for a 100% run without wasting a save.
Probably Stolen Rock Bottom Guide
How to survive the Rock Bottom start with zero credits: opening scavenging, first sales, rent cover and the route to From Nothing on hard mode.
Mods & Setup
Probably Stolen Best Mods Guide
The best Probably Stolen mods by play style, with Workshop IDs, subscription counts and compatibility notes for the 1.0.0.6 modding update.
Probably Stolen Best QoL and UI Mods
The QoL and UI mods that remove the most clicks in Probably Stolen, with hotkeys, conflicts and a clean install order for the 1.0.0.6 mod system.
Probably Stolen Best Economy and Profit Mods
Which Probably Stolen mods actually change profit, which only save clicks, and how Brewing Expansion, WaterTower, Proficiency and CorpPresence affect a run.
Probably Stolen Brewing Expansion Mod Guide
How Brewing Expansion works: the 16 seeds, 67 wine recipes, growing and aging loop, automation, profit assumptions and compatibility with vanilla winemaking.
Probably Stolen Multiplayer Mod Guide
Probably Stolen has no official co-op, but the Probably Multiplayer mod adds online shop visits, real customers and chat. How it works.
Probably Stolen Save Editor and Save File Location
Where Probably Stolen saves live, how to back up and restore a run, and why there is no safe universal save editor for build 1.0.0.6 yet.
Probably Stolen Modding Basics
How to make a Probably Stolen mod: the official C# API, manifest.xml, build setup, hook points, dev console and Workshop publishing.
Probably Stolen Modded Run Pack
A stable ten-mod Probably Stolen loadout for an economy or Rock Bottom run, with load order, settings, conflict checks and a three-day test routine.
Probably Stolen Mac Install Guide
There is no native Mac build of Probably Stolen. Here are the working wrapper options, the risks, and how to install mods on a Mac without breaking the game.
