Independent field notes · patch 1.0.0.6
Probably Stolen,
without the guesswork.
A shopkeeper sim about debt, counterfeit certificates and a station that wants its rent. Stolen Ledger is the working notebook: opening orders, profit routes that state their assumptions, every ending, and mods that make the ledger readable.
No borrowed walkthrough text. Every number here names its buy price, sell price, time window and difficulty — or says needs testing.

Start here
Three pages before you spend a credit.
The first run is a liquidity problem disguised as a shop. Read the opening order, then pick the cash engine that matches your patience.
Probably Stolen: Best Start and First 7 Days
Rent first, stock second, upgrades last. A seven-day route that survives the first hike.
Open the route 02The cash engineProbably Stolen Money Guide: Midgame Cash Flow
How the mid-game actually compounds: margin, turns, and when to stop reinvesting.
Open the route 03The mod shortlistProbably Stolen Best Mods Guide
Ten Workshop picks that add information instead of playing the game for you.
Open the routeProfit routes
Pick a trade, not a grind.
Each route page is a task sheet: what to buy, what to refuse, what the margin looks like before upgrades, and where the route breaks.
Also in the ledger: appraisal margin, rat ranching, and the rent-to-deed schedule.
Mods, with receipts
Change the interface. Not the win condition.
Workshop coverage is a snapshot of 2 November 2026: subscription counts, hotkeys, conflicts and the 1.0.0.6 security rules. Mods that trivialise the economy are labelled as such.
The full ledger
Every page, grouped by job.
Thirty guides, one intent each. If two pages answer the same search, one of them is wrong — the ownership table lives in the repository.
Opening & systems
Profit routes
- Probably Stolen Money Guide: Midgame Cash Flow
- Probably Stolen Rent and Buyout Strategy
- Probably Stolen Chemistry Profit Guide
- Probably Stolen Water Merchant Route
- Probably Stolen Winemaking Profit Guide
- Probably Stolen Gun Shop and Weapons Route
- Probably Stolen Fence and Contraband Route
- Probably Stolen Hydroponic Farm and Organ Dealer Route
- Probably Stolen Appraisal Profit Guide
- Probably Stolen Rat Ranching Guide
Endings & completion
Mods & setup
- Probably Stolen Best Mods Guide
- Probably Stolen Best QoL and UI Mods
- Probably Stolen Best Economy and Profit Mods
- Probably Stolen Brewing Expansion Mod Guide
- Probably Stolen Multiplayer Mod Guide
- Probably Stolen Save Editor and Save File Location
- Probably Stolen Modding Basics
- Probably Stolen Modded Run Pack
- Probably Stolen Mac Install Guide
Method
What “verified” means here.
Store facts come from the Steam listing and patch notes. Systems come from the in-game manual, the 1.0.0.6 build and public developer documentation. Mod facts come from the Workshop item pages captured on 2 November 2026. Community guides are read for topics, never for prose.
When a profit figure depends on a difficulty modifier, a faction price or an unlucky inspection, the page states the assumption instead of pretending it is universal. Where the 1.0 build has not been tested, the page says so.
Stolen Ledger is independent and unaffiliated with Questing Goose Studio or tinyBuild. The game is Probably Stolen: Best Start and First 7 Days, and the ledger is ours.
Next action
Open the shutter. The rent is already counting.
Probably Stolen guides, mods and profit routes. Start with the seven-day route, then follow the trade that fits your run.
